I don’t know if there has been a Magic: The Gathering card so appealing to me, yet so elusive. Elusive in the sense that I only ever had 1 copy (unfortunately not the cool copy from Ice Age as seen here), AND I was never able to make a successful deck that featured this card. I stress the word successful because there were many a “Hecatomb” deck attempts… and calling each of them heinous would be stating it mildly.
How I made a deck around a card, featuring only 1 copy of the card is still a mystery. Lol… the good ol days.
This card was placed on a pedestal pretty early on in my MTG days. I’m certain it’s because it signaled my demise anytime from ’96-’99 when my MTG counterpart, Matt Riggleman, played it.
It’s clear to me now that the reason he was so dominant with the card – my vast inability to make a sound deck. I’m not just referring to my terrible, terrible wannabe Hecatomb decks. Most decks constructed by me in this time period were horrid. A 6-year-old prolly could made a better deck than any of the decks I made in those early years.
The card itself isn’t overly awesome. It’s definitely versatile once in play, but a player has to sacrifice 4 creatures to play it. FOUR creatures! For a card that can simply be disenchanted as soon as it hits the board. That’s a huge risk. Also – only being able to tap swamps to deal the damage limits it’s power. To use it to its fullest capacity, mono black is a player’s best bet.
Even though Rigg beat me with this card many times, I don’t believe he’s even an advocate of the card (see reasons listed above). But enough with the Hecatomb hate! It’s time that I finish this journey I started so long ago – To make a Hecatomb deck that consistently controls/dictates the pace of the game AND delivers victorious results more often than not.
This is by no means a full proof deck. It hasn’t even been game tested yet. But let me introduce you to my new Hecatomb Deck. Version 16.4, lol. (I imagine once it gets game tested, I’ll be able to better assess and swap out the ineffective cards.)
3x Black Knight
4x Dark Ritual
4x Lingering Souls
4x Gather the Townsfolk
4x Soul Warden
2x Mother of Runes
2x Swords To Plowshare
1x Requiem Angel
3x Bubble Matrix
1x Mirror Golem
1x Kjeldoran Outpost
**I’ll be acquiring 2 more Hecatombs via Ebay to avoid past Hecatomb deck woes, but I didn’t feel like going hog-wild to buy 60 specific cards to fulfill this deck. I’m making the most with the cards I own.**
The hope is to use tokens as my vehicle. Equip the Skullclamp to the tokens to find my swamps and Hecatomb. Then sac the tokens to play it.
Bubble Matrix is there to give something historically weak (the 1/1 tokens), strength. It’s needed to neutralize the battlefield, ya know… so I don’t die. LOL
Everything else is here in a supporting role, like Black Knight, Soul Warden, and Congregate. I’m hoping they help weather early game sieges until I get to the bread and butter.
Hecatomb – I might be the only person in the world that still wants to make you successful. And I’m not gonna let you down. 🙂